![]() These values are generally not useful in damage formulas, but are certainly available if you want to get more creative. This is important for using buffs in a formula, which I will get to towards the end.Īll of the following are decimal numbers. You will see that some have an ID number listed. ![]() "Okay, but what are all the parameters for a and b, besides atk, def, mat, and mdf?" Turns out that there are quite a lot of them. ![]() That's not very much - this skill is not necessarily good on all enemies. With a variance of 20, the actual damage will be between 92-138 damage. Say the user's ATK is 25, MAT is 20, and the enemy's DEF is 30, MDF is 15.Translating into English, "The damage dealt equals the user's physical attack multiplied by 4 plus the user's magic attack multiplied by 3, minus the target's physical defense and magic defense.".The skill description tells us, "Damage is based off user's ATK and MAT.".
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |